The Process of Creating Duty When we were creating our first Star Wars Roleplaying Game, Star Wars®: Edge of the Empire™, the Obligation mechanic became a defining part of the game experience. Today I’m going to talk a bit about how we created Duty for the game, and go into how it can be used by both players and GMs to enhance the game experience. They provide a structure around which players can grow their characters, and they give helpful guidance to GMs as they craft the ongoing campaign. Character Duties are one of the core defining mechanics that shape the narrative experience in Age of Rebellion. Motivations represents why that character has chosen to join the Rebels, while Duties represent how they are helping the cause. As members of the Rebel Alliance, characters in Age of Rebellion represent these two aspects of their personalities with Motivations and Duties. What is Duty? The Rebellion is a rag-tag group of freedom fighters, each of them there for their own reasons, and each of them contributing in their own unique way. Developer Andrew Fischer explores the concept and mechanics of Motivation and Duty in more detail in today’s designer diary. Each member of the Rebels has a different reason for joining the Alliance, and each will contribute to the cause in a different way. In Age of Rebellion, player characters join the Rebel Alliance, and wage a guerrilla war against the evil Galactic Empire. In February, we announced the Star Wars®: Age of Rebellion™ Core Rulebook.
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